Sep 20, 2007, 11:44 PM // 23:44
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#1
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Frost Gate Guardian
Join Date: Jul 2007
Guild: The Dark Inferno[DARK]
Profession: P/W
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Good AB build?
Was looking for a good build to use for AB
Any suggestions would be nice
Wanna be either Fire or earth
I have all campaigns but EN
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Sep 21, 2007, 12:36 AM // 00:36
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#2
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Forge Runner
Join Date: Aug 2006
Profession: R/
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I've been using this nicely for solo capping shrines and stuff.
[skill]Smoldering Embers[/skill][skill]Fireball[/skill][skill]Mind Blast[/skill][skill]Mirage Cloak[/skill][skill]Mystic Regeneration[/skill][skill]Flame Djinn's Haste[/skill][skill]Meteor Shower[/skill][skill]Breath of Fire[/skill]
For earth
[skill]Stoneflesh Aura[/skill][skill]Augury of Death[/skill][skill]Ebon Hawk[/skill][skill]Stoning[/skill][skill]Aftershock[/skill][skill]Earth Attunement[/skill][skill]Elemental Attunement[/skill][skill]Death's Charge[/skill]
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Sep 21, 2007, 01:27 AM // 01:27
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#3
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Jungle Guide
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
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or you could go FC Mind Blast Nuker...
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Sep 22, 2007, 02:14 AM // 02:14
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#4
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Wilds Pathfinder
Join Date: Sep 2005
Location: NYC, USA
Profession: E/Mo
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I've used the following in the past:
Template Name: Shyft's AB nuker
Template Code: OgBCoMzzvopZELGkVaBuosC
Attributes: Fire Magic 16 (12+1+3), Energy Storage 13 (12+1)
Skills:
Savannah Heat [E]
Firestorm
Liquid Flame
Breath of Fire
Immolate
Fire Attunement
Aura of Restoration
Flame Djinn's Haste
The first three skills can wipe pretty much any shrine except for warrior ones, with Breath of Fire as a backup and Immolate to pick off stragglers. Aura of Restoration and Fire Attunement make sure you actually have enough health and energy to complete the initial chain, and Flame Djinn's Haste gives you a permanent speed boost which is oh so crucial for capping. If you run out of energy, just die - you can always get back to the field of battle fast, and because you can clear a shrine alone you don't even need your team (except to help you cap).
Remember, though, that this build is for capping, not holding shrines. Your best bet at being effective is to run away from enemy PCs and towards unattended shrines, where you can wipe the NPCs and cap away.
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Oct 06, 2007, 02:22 AM // 02:22
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#5
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Ascalonian Squire
Join Date: Aug 2007
Profession: Mo/
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Quote:
Originally Posted by Shyft the Pyro
If you run out of energy, just die - you can always get back to the field of battle fast, and because you can clear a shrine alone you don't even need your team.
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Man what is with ele's and this tactic?
1) you are giving the other team an extra point
2) you are out of action for 20 seconds
3) If your team is not holding the rez shrine you are potentially that much further from a shrine that needs to be capped
If you run out of energy I suggest a few things
1) join another capping group for a minute even if you don't cast spell (what's better than 3 people capping a shrine??? 4!)
2) Get to another shrine and wait 20 seconds for energy to regen before attacking. Not the greatest advice but much better than being dead for 20 seconds and then 10-40 seconds of running to the shrine.
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Oct 06, 2007, 03:45 AM // 03:45
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#6
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Ascalonian Squire
Join Date: Sep 2007
Guild: Know a Man Ask [Life]
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I run a variant of SF
[card]Searing Flames[/card][card]Glowing Gaze[/card][card]Mark of Rodgort[/card][card]Fire Storm[/card][card]Glyph of Lesser Energy[/card][card]Flame Djinn's Haste[/card][card]Mystic Regeneration[/card][card]Fire Attunement[/card]
extra slots could be filled in with fireball/liquid flame or more fire dps, aura of restoration/earth prayer stuff. just thrwo on mark of rod/fire storm on any shrine, then beatdown with sf/gg spam. with +3 on mystic regen you can actually tank up to two players while killing off a shrine
Last edited by Brood_Star; Oct 06, 2007 at 03:48 AM // 03:48..
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Oct 06, 2007, 05:05 AM // 05:05
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#7
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Jungle Guide
Join Date: Apr 2006
Profession: W/R
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Quote:
Originally Posted by Marverick
I've been using this nicely for solo capping shrines and stuff.
For earth
[skill]Stoneflesh Aura[/skill][skill]Augury of Death[/skill][skill]Ebon Hawk[/skill][skill]Stoning[/skill][skill]Aftershock[/skill][skill]Earth Attunement[/skill][skill]Elemental Attunement[/skill][skill]Death's Charge[/skill]
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just like to know where you place your atts for this build. it looks interesting i think i might try it
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Oct 06, 2007, 05:49 AM // 05:49
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#8
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Mind Blast Immolate Liquid Flame Rodgort's Invocation Fire Attunement Flame Djinn's Haste Blinding Flash Mystic Regeneration
12+1+2 Fire Magic 8+1 Energy Storage 7+1 Air Magic 8 Earth Prayers
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Oct 06, 2007, 06:02 AM // 06:02
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#9
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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[skill]mind blast[/skill][skill]immolate[/skill][skill]rodgort's invocation[/skill][skill]searing heat[/skill][skill]mystic regeneration[/skill][skill]mirage cloak[/skill][skill]fire attunement[/skill][skill]flame djinn's haste[/skill]
Searing heat > liquid flame for capping shrines.
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Oct 06, 2007, 08:31 AM // 08:31
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#10
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Yeah there's nothing wrong with running a heat in that Liquid slot. I kinda turned off of heats since you need two of them to cap a shrine, Rodgort's + Heat doesn't cut it. With the new Rodgort's I'm a lot less willing to spend a couple slots on Heats. That's definitely the weakest slot on the bar though, and I haven't found anything terribly exciting to put there yet.
Why do you think Mirage Cloak is better than BFlash?
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Oct 06, 2007, 09:04 AM // 09:04
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#11
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by Ensign
Yeah there's nothing wrong with running a heat in that Liquid slot. I kinda turned off of heats since you need two of them to cap a shrine, Rodgort's + Heat doesn't cut it. With the new Rodgort's I'm a lot less willing to spend a couple slots on Heats. That's definitely the weakest slot on the bar though, and I haven't found anything terribly exciting to put there yet.
Why do you think Mirage Cloak is better than BFlash?
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The point of heat isn't so much the damage, but the scatter. The mesmer shrine in particular tends to rape you hard if you don't buy a few seconds with scatter. At any rate, heat + invocation gets you about 90% there then it's just a cleanup mind blast or two on scattering NPCs to finish it.
Mirage cloak really fits the build better IMO. You don't lose a rune slot or the points in ES by bringing it, it's another +3 regen, it's easier to target and protects against gangrapes better, notably against the warrior shrine, and you get a few nifty points of damage out of it.
The only real bonus to flash is that you can screw over sins not attacking you. I tend to end up by myself a lot, so flash just doesn't have the value it might otherwise. Plus I'm shit at targeting flash in the middle of an AB clusterfark.
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Oct 06, 2007, 09:07 AM // 09:07
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#12
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Wilds Pathfinder
Join Date: Nov 2005
Location: London, UK
Guild: Rite Of Passage [RP]
Profession: E/Mo
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I'd hazard a guess at running into large physical mobs where there are just too many blind. That's probably more a symptom of your allies being terrible though.
Random arena's en-mass I guess... I wonder how it would have been if there were no npc's at shrines. People actually having to defend their shrines from the other side and tactically push on the opposition.
Probably too much to ask from a bunch of strangers...
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Oct 06, 2007, 10:42 AM // 10:42
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#13
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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I personnally use glyph of restoration with rodgort, I dont really like mystic regen.
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Oct 06, 2007, 09:24 PM // 21:24
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#14
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Quote:
Originally Posted by Dr Strangelove
The point of heat isn't so much the damage, but the scatter. The mesmer shrine in particular tends to rape you hard if you don't buy a few seconds with scatter.
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I don't quite follow how that works. You don't get any response until after the first spell is cast, and get hit with a wave while the second is casting. But they don't start to scatter until well after the second spell has finished casting. Do you drop the heat, retreat, let them scatter, reset, then Rodgort's and mop up?
Quote:
Originally Posted by Dr Strangelove
Mirage cloak really fits the build better IMO...protects against gangrapes better
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When I used it, that was the only draw the skill had; when you managed to get focused by a huge mob the block helped out. On the flip side, I didn't feel like that was a really important situation, and that I would usually die if I had half a team focusing on me anyway. I don't think it's exceptional, but it's better than spot blinding someone and is extra defense for running around in those giant mob wars.
Quote:
Originally Posted by Dr Strangelove
The only real bonus to flash is that you can screw over sins not attacking you. I tend to end up by myself a lot, so flash just doesn't have the value it might otherwise.
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You can screw over sins attacking you too, as well as any other physical that happens to latch onto you. The second sentence here doesn't make any sense to me at all. Blinding Flash is better when you're on your own or in small fights, but harder to use and weaker in big fights; Mirage Cloak is weak in small fights but attractive against a mob. In a 1v1 or 2v2 style situation Blinding Flash is very often the best skill on my bar. What are you doing differently.
Quote:
Originally Posted by Dr Strangelove
Plus I'm shit at targeting flash in the middle of an AB clusterfark.
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Sure, and if you're playing for those situations you would definitely want the Cloak; I understand that perfectly. I just don't think it's that big of a deal in a big fight; there isn't exactly a lot of focus fire going on usually, and if you are caught and focused you're probably dead anyway. But if you're mostly trying to keep to capping and small fights, I don't understand how BFlash isn't 100x better, because it absolutely dominates in those situations.
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Oct 06, 2007, 11:53 PM // 23:53
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#15
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by Ensign
I don't quite follow how that works. You don't get any response until after the first spell is cast, and get hit with a wave while the second is casting. But they don't start to scatter until well after the second spell has finished casting. Do you drop the heat, retreat, let them scatter, reset, then Rodgort's and mop up?
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Usually my plan on the mesmer shrine, or any shrine in Kaanai canyon is to drop the heat, wait one second, then drop rodgort's. It's really to avoid the overload spike.
On other shrines, AoE scatter acts like an AoE blackout from 2 seconds after the cast to 6 seconds or so after the cast. Even without timing it, it significantly reduces the damage you take from the elementalist shrine, and makes the monk shrine a tad easier to clear quickly. Anyway, liquid doesn't exactly do much in that slot other than a negligible increase in DPS when attacking single targets.
As for blinding flash, you're probably right that it's better. My thought was that mirage cloak is better for self defense even in 1v1 or 2v2 situations thanks to the retard-easy application, the extra max energy for mind blast, and the extra pips of regen. To be honest, I haven't tried out flash, I'll give that a run sometime soon.
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Oct 07, 2007, 04:02 AM // 04:02
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#16
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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I just use a basic echo met shower guy for capping.
Dual attune
Aura of resto
Archane Echo
Fireball
Glyph of Sac
Met shower
Flare
It can solo cap all the shrines in the game and it can also fight decently with the dual attunes giving you mass energy and aura healing you a little per flare,.
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Oct 07, 2007, 04:02 PM // 16:02
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#17
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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meteor shower sucks, flare sucks, fireball kinda sucks.
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Oct 11, 2007, 04:49 PM // 16:49
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#18
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Pre-Searing Cadet
Join Date: Oct 2007
Location: FL
Guild: Omerta Oni [OMO]
Profession: E/Me
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I never understood the advantage of meteor shower. Long cast time, ridiculously long recast time, and exhaustion to top it off.
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Oct 11, 2007, 04:51 PM // 16:51
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#19
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by Anticitizen
I never understood the advantage of meteor shower. Long cast time, ridiculously long recast time, and exhaustion to top it off.
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Duh, it's pretty
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Oct 11, 2007, 04:53 PM // 16:53
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#20
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Anticitizen
I never understood the advantage of meteor shower. Long cast time, ridiculously long recast time, and exhaustion to top it off.
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ZOMG METEORS PEW PEW!!!
... basically.
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